#include "ScoreBoard.h"


ScoreBoard::ScoreBoard()
: Sprite("UI_Circus.png")
{
}

ScoreBoard::ScoreBoard(int x, int y)
: Sprite("UI_Circus.png", x, y)
{
	SDL_Rect refRect = GetRect();
	SDL_Rect modifiedRect = GetRect();
	modifiedRect.w = refRect.w * 4;
	modifiedRect.h = refRect.h * 4;
	SetDstRect(modifiedRect);
}

ScoreBoard::~ScoreBoard()
{
}
